The Complete Roguelike Tutorial - Intermezzo

Well, as per usual, I got a bit sidetracked. I had some issues with the Rust code and got annoyed with the whole process. So instead of taking a moment to reflect on what was going wrong, I restarted the series but then with Python so I didn't really have…

The Complete Roguelike Tutorial - Week 4

All posts in this series can be found hereMonstersIn week 4 we were working on adding monsters to the game. I like the way working with an ECS makes it easy to add new things to the code, without touching much of what I already wrote. We start by adding…

The Complete Roguelike Tutorial - Week 3

All posts in this series can be found hereField of View My week 3 entry is done. Field of view is something that adds a lot to a game. Specially a roguelike. This part of the Book starts off with a refactor of the map code. It is a bit…

The Complete Roguelike Tutorial - Week 0

All posts in this series can be found hereThis year /r/roguelikedev is doing the Complete Tutorial again, and I will be joining!  I will be using the Rust tutorial from /u/thebracket. Even tho I have his wonderful book Hands-on Rust, I think following the web-based tutorial will be…

Roguelike tutorial - Part 1

IntroThis will be a roguelike tutorial based on /r/rouglikedev/ Does The Complete Roguelike Tutorial. Insted of Python and Tcod, I will be using C++ and the olcPixelGameEngine. For those of you who don't know it, the PixelGameEngine is a project from javidx9 a.k.a. OneLoneCoder. It is described…