All posts in this series can be found here
Field of View
My week 3 entry is done. Field of view is something that adds a lot to a game. Specially a roguelike. This part of the Book starts off with a refactor of the map code. It is a bit tricky to follow along, as we don't get a diff of wat has changed. I Keep having to reference github to get all the changes done. Then we add a few components and make the FOV work.
On top of this weeks tutorial I also implemented Github Actions. If I push the code to the master branch and add a tag, Github will build a release of the current version of the game. Check out how it works here. Mostely it is a copy from This Blog, but I did add a trigger to only build on pushing a tag.
My complete code can be found on Github.