The Complete Roguelike Tutorial - Week 3

All posts in this series can be found here

Field of View

My week 3 entry is done. Field of view is something that adds a lot to a game. Specially a roguelike. This part of the Book starts off with a refactor of the map code. It is a bit tricky to follow along, as we don't get a diff of wat has changed. I Keep having to reference github to get all the changes done. Then we add a few components and make the FOV work.

Github Actions

On top of this weeks tutorial I also implemented Github Actions. If I push the code to the master branch and add a tag, Github will build a release of the current version of the game. Check out how it works here. Mostely it is a copy from This Blog, but I did add a trigger to only build on pushing a tag.

My complete code can be found on Github.

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